![]() Whoa, how long has it been? Wasn’t I supposed to do this every week? These last few weeks have been crazy with work, life, the release of Blender 2.80, Mirage 3.2 and Render+ 2. The Perlin function I’m using is periodic, so it’s possible to grab coordinates outside of the terrain and interpolate This week(s) in Mirage #6 I had this working a while ago at the noise generation level. Seamless terrains have matching edges and can be tiled and repeated. Welcome to another productive week for Mirage! This time I focused on fixing seamless terrains. This change was possible now This week(s) in Mirage #7 They bring lots of non-discrete details and variation, along with better performance in exchange for some flexibility. While procedurals have many benefits, you get more bang for your buck with images. The new materials now use image textures instead of procedurals. It’s been a while! I’ve finally finished the new materials. Let’s look at the changes in this version Debug messages This week(s) in Mirage #8 This way you can get bug fixes and small improvements faster instead of waiting until I implement some big feature. I’m trying to smaller, more frequent releases moving forward. This version comes with several small quality of life improvements. It’s release time! Render+ 2.1 is now out. It’s been a while, hasn’t it? This has probably been the longest time between releases, but there’s a good reason for the delay! Mirage 3.4 comes with a new terrain engine completely rewritten in Rust for top-performance. Mirage 3.4 is out today! The highlight of this release is the new terrain engine. ![]() Please refer to the Mirage 3.4 is out today! I will be working on distributed rendering over future releases. For now, the server also does the rendering. Network rendering The batch server can now be run in a separate computer. We finally take the first step towards network rendering and many improvements all around. ![]() Watch out! A new version of Render+ is out. Vertex groups or Easy batch rendering with Render+ 2.2 The first thing you will notice is that changes are applied inmediately. But there’s always some time to work on Mirage! This new version comes with a complete revamp of the distribution system, now using Geometry Nodes. ![]() It’s been a while, hasn’t it? Life has been really, really hectic. ![]()
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